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Material-Based Rendering

Note I wrote this post a while ago, on the previous version of my site. I've included it here cause I think it's Pretty Alright.

This is the first in a series of posts explaining how 3D rendering works. These posts are designed to help new game developers understand the terminology, as well as the underlying concepts, as quickly as possible. They are designed for readers that plan on using a game engine (like Unity or Unreal Engine) that deal with the nitty-gritty stuff for them. You won’t find complex matrix transformations or raytracer implementations here. You’ll have plenty of time to read about all that on your own if you’re interested. For now, we’ll get started with the basics.

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